We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.
Last full accuracy audit: 2026-08-26 · 30 entries checked · 9 flagged · 20 issues confirmed · 9 corrected · 11 still open
SHODAN — The hacker removes SHODAN's ethical constraints on orders from Edward Diego, not on their own initiative, and the hacker is acting under duress/coercion for the neural interface.
Edward Diego — The entry states Diego is 'the senior vice president of TriOptimum's Citadel Station.' In canon, he is the senior vice president of TriOptimum Corporation, not specifically of Citadel Station.
Edward Diego — The 'DID YOU KNOW' section claims Diego's deal with SHODAN 'was inspired by real-world corporate scandals involving unethical AI research in the 1990s.' This is an invented claim with no known canon or developer statement confirming this inspiration.
Looking Glass Studios — The studio was formed from the merger of Looking Glass Technologies and Blue Sky Productions; in reality, Looking Glass Technologies was the original name, founded by Paul Neurath and Ned Lerner, and Blue Sky Productions was absorbed into it, not merged.
Looking Glass Studios — The entry states the studio was founded in 1992; Looking Glass Technologies was founded in 1990 (or 1991), and the name change to Looking Glass Studios occurred in 1992, so the founding date is generally considered 1990.
Mako — The entry claims that customization with different paint jobs is only available in the PC version through mods, but in the original Mass Effect (2007) no official version had paint job customization; it was only added as a built-in feature in Mass Effect Legen
Heat System — The entry states that the Heat System affects 'certain cybernetic modules' and 'player overheating in hazardous areas,' but in the 2023 remake, the Heat System applies only to energy weapons and the Laser Rapier, not to cybernetic modules or environmental over
Heat System — The entry claims that overheating can 'attract enemies or alert SHODAN to the player's location,' but this is not a documented mechanic in the 2023 remake; overheating only results in weapon malfunction or damage to the player.
EMP Grenade — The claim that the EMP Grenade is 'reusable' in the System Shock series is incorrect; in both System Shock (1994) and System Shock 2 (1999), it is a single-use throwable item, not reusable.
EMP Grenade — The claim that 'In System Shock 2, you can craft EMP Grenades using the game's weapon modification system' is false; System Shock 2 does not have a weapon modification system that allows crafting of EMP Grenades. EMP Grenades are found as loot or purchased, no
The Many — The Many's origin is incorrectly attributed to Dr. Edward Diego on the TriOp space station; in canon, the virus was created by Dr. Janice Polito (SHODAN in disguise) on the UNN Rickenbacker, and the Many first appeared on the starship Von Braun.
The Many — The name 'TriOp' is a factual error; the correct name is 'TriOptimum', the corporation, not a space station. The space station in System Shock 1 is Citadel Station, and the Von Braun is a starship, not a station.
SHODAN — SHODAN's female voice was not always intended; it was originally intended to be male and was kept due to a technical accident or mistake.
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