BioShock
A city beneath the sea, a choice between man and monster.
BioShock is a first-person shooter video game series that fuses role-playing and immersive sim mechanics, developed primarily by Irrational Games (formerly 2K Boston/2K Australia) and published by 2K Games. The series is legendary for its atmospheric, narrative-driven worlds that wrestle with philosophical themes, most famously set in the underwater city of Rapture—a decaying art-deco monument to unchecked ambition. Its legacy includes critical acclaim for its storytelling, art design, and the gut-punch reveal of the "Would You Kindly?" plot twist, which reshaped how games approach narrative control and player agency.
- First game released
- 2007
- Developer
- Irrational Games
- Publisher
- 2K Games
- Genre
- First-person shooter, immersive sim
- Notable setting
- Rapture (underwater city)
Lore & Background
The world of BioShock centers on Rapture, a massive underwater city built in the 1940s by the visionary Andrew Ryan. Ryan, a staunch objectivist, created Rapture as a utopia free from government and moral constraints, where science and art could flourish without limit. But the discovery of ADAM—a genetic material that grants superhuman abilities via Plasmids—sparked a gold rush that tore the city apart. Society collapsed into a dystopian nightmare, ravaged by a civil war between Ryan's forces and the followers of the parasitic Frank Fontaine, who sought to control the ADAM trade. The player character, Jack, is a survivor of a plane crash in the Atlantic, who descends into Rapture and becomes embroiled in its conflict, ultimately discovering his own engineered origins and the insidious mind-control trigger phrase "Would You Kindly?"—a revelation that reframes every choice you thought you made.
In Their Own Story
The water is cold and black, pressing against the rusted metal of the bathysphere. Through the cracked viewport, I see the city—a shattered cathedral of art deco and seaweed, its neon signs flickering like dying stars. A voice crackles over the intercom: "No gods or kings. Only man." I step out into the flooded corridor, the air thick with brine and the distant, gurgling chatter of Splicers. A Little Sister kneels beside a corpse, muttering to herself. She looks up, her eyes glowing, and whispers, "Would you kindly..." The world goes quiet. I feel a pull, a command I cannot resist. I follow her into the dark.
Reader's Guide
The game was hailed for its atmospheric world-building, the gut-wrenching moral choice of whether to harvest or save the Little Sisters, and the seamless integration of narrative and gameplay. It won several Game of the Year awards and is often cited as a landmark title for proving that shooters could deliver mature, literary storytelling. Infinite earned acclaim for its narrative ambition and visual spectacle, though its development was famously troubled by multiple reboots. The series has sold over 34 million copies worldwide and remains a touchstone for narrative-driven shooters.
Did You Know?
- The phrase 'Would You Kindly?' was designed as a subtle mind-control trigger, and its reveal is one of gaming's most famous plot twists.
- The underwater city of Rapture was inspired by the works of Ayn Rand, with Andrew Ryan's name being a deliberate reference.
- The game's audio diaries, scattered throughout Rapture, were recorded by real actors and provide deep backstory without interrupting gameplay.
- The Little Sisters were originally conceived as more aggressive enemies, but the team changed them to be sympathetic to heighten the moral dilemma.
More in Development & Legacy
Elsewhere in the System Shock universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
